Playtest
A Nevermore.
A long night.
Peck is a game about a crow on a bad night. You have one verb: you move. The bird does its own pecking. Hold the roost, plant stones, hatch Baby Jays, stack powers, and last until dawn.
Playtest build. Work in progress, shared so we can hear how it plays.
What to try
One verb
You only move. The bird pecks on its own. Steer into range, stay out of reach, and see whether that is enough.
The roost
From Night 2 a stump needs defending. Stand on it to mend. It can fall without ending the night.
Stones and Jays
From Night 3, runes plant stones (keys 1 to 4, then click the ground) and three eggs call a Baby Jay (C).
Powers
Gold fills the bar. Each level offers three powers (keys 1 to 3). Some of them stack into something loud.
Controls
- Move
- WASD or arrow keys
- Pick a power
- 1, 2 or 3
- Plant a stone
- 1 to 4, then click open ground. Esc cancels.
- Call a Jay
- C
- Pause
- P or Esc
- Field guide
- ? or the journal on the title
Before you play
- A playtest build of work in progress. Balance, art and text will change.
- About 56 MB loads the first time. A desktop browser with a keyboard works best; touch is untested here.
- Progress saves in this browser only. Clearing site data resets it.
- Play as genesis #1. There is no wallet connection in the browser build.
Feedback
Tell us how the night felt: what was fun, where you got stuck, what you could not read in time, and which night you reached. The Feedback button in the game brings you here.
Share it in the CorvidLabs Discord →