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Peck

A crow survives the night while a growing isometric world adds villages, cities, forests, desert forts, islands and map-making tools.

LifecycleIn developmentOriginStudio directionAccessBrowser playtest. Not a release.NetworkNot applicable
Crownreach City isometric map with cottage districts, roads, trees and a stone perimeter.
Crownreach City, offline map preview using existing owned art. World in progress. Open

Pictures

  • Desert settlement with connected courtyard walls, complete cottages and an oasis.
    Sunscar Citadel. Desert cottages, matched wall corners, open gates and raised guard courts. World in progress.Open
  • Forest fortress map with fir groves, earth roads and connected stone courts.
    Blackpine Keep. Fir groves, earth roads and fortified courts. World in progress.Open

How it has lived

  1. Browser playtest, not a release

    The public page gained a browser playtest. You only move. The bird pecks on its own. Progress stays in that browser, and the playtest does not connect a wallet. No release date is announced.

    Play the browser playtest

  2. 37 map sources

    The authored world has 37 map sources, a native text-map editor, height and ramps, four views, and a separate Strategy prototype. Travel, interiors, quests, troop combat, economy and multiplayer are still future work. The pictures are offline previews made with art the studio already owns.

    Explore the world previews

    Crownreach City isometric map with cottage districts, roads, trees and a stone perimeter.
  3. The same playtest, inside the door

    The visit door opens the Peck playtest in the full-screen place, next to a shelf of small 3md games. Peck stays in development. The playtest is still not a release.

    Open the door

Latest published update

Peck is our main Godot game in development. You only move; the bird pecks on its own. The authored world now has 37 map sources, each with its own encounter, plus a native text-map editor with pictures, symbols, heights, ramps and four views. A separate Strategy prototype supports buildings, aligned-clan recruitment and troop movement. Troop combat, gathering, technology, persistent travel, interiors, quests and multiplayer are future work. The browser playtest is work in progress: balance, art and text will change, progress stays in that browser, and it does not connect a wallet. The public gallery shows offline map previews made with existing owned art. Friday community sessions are still only an idea, and no release date is announced.

What’s next

Refine encounters and map composition, profile larger worlds, and build connected travel and Strategy systems in reviewed slices. No multiplayer launch or release date is announced.

Content reviewed .