Peck
Building Peck’s core mechanics, first purposeful levels and a reusable game-development toolkit on Godot.
LifecycleIn developmentOriginStudio directionAccessIn development; no public release announcedNetworkNot applicable

Latest published update
Peck is our main game in development. We have basic groundwork and are planning and refining the mechanics and levels. Godot is the engine; our reusable toolkit brings assets, animations, level-building tools and components together for Peck and future games. We are considering Friday community play-and-feedback sessions, but none are scheduled yet.
What’s next
Build purposeful levels and intuitive onboarding so players can jump in without a manual or feeling lost. Refine the reusable toolkit and share examples when ready; no date or public build is announced.
Content reviewed .